Gates and Normal Abilities
Gate Cards
x3 SubTerra Reactor: 400 Gs for SubTerra bakugan.
x3 Pyrus Reactor: 200 Gs for Pyrus bakugan.
x3 Haos Reactor: 200 Gs for Haos bakugan.
x3 Ventus Reactor: +300 Gs for Ventus bakugan.
x3 Darkus Reactor: 200 Gs for Darkus bakugan.
x3 Aquos Reactor: 300 Gs for Aquos bakugan.
Ability Cards
x2 Skid Roll-Off: Your Nemus can protect itself from your opponent's attacks.
x3 Shining Force: Your Nemus gains 200 Gs.
x3 Maximum Quasar: Your Helios gains 300 Gs.
x3 Burning Dragon: Your Neo Dragonoid gains 200 Gs.
x3 Power Winder: Your Wilda gains 200 Gs.
x3 Gun Lock: Your Wilda decreases your opponent's power level by 200 Gs.
x3 Typhoon Chase: Your Atmos gains 100 Gs.
x3 Burst Shield: Decreases your opponents bakugan by 200G and increases your Neo dragonoid power lever by 200G
x2 Darkus Driver: Your Darkus Percival gains 200 Gs.(only available for a darkus Percival)
x3 Tri-Gunner: Your Percival gains 300 Gs.
x2 Night Explorer: Allows Percival to decrease your opponent's bakugan by 300 Gs.
x3 Breeding Shadows: Allows you to shoot in an Anchorsaur, Hammersaur onto either your Anchorsaur or Hammersaur's card and get their G level Combined.
x1 Magnerius: Allows your Anchorsaur to negate the one of your opponent's active Ability or Special Ability card. Fusion Ability cant be negated
x3 Crush Hurricane: Transfers 100 Gs from your opponent's bakugan to Anchorsaur or Hammersaur.
x2 Glow Blow-Off: Your Rafflesian gains 200 Gs.
x3 Raven Lore: Transfers 100 Gs from your opponent's bakugan to your Nemus.
x2 Vermilion Jet-black: Allows your Atchebee to decrease your opponent's power level by 300 Gs.
x2 Wing Mercury: Your Ventus bakugan gains 200 Gs.
x3 Power Merge: Transfers 100 Gs from your opponent's bakugan to yours for each one of your bakugan standing in this battle.
x2 Twin Back: Returns and doubles any G lost from your bakugan this turn.
x3 Moon Rainbow: Darkus Ability. Decreases your opponents bakugan by 200G and increases your Elfin by 200G
x2 Octo-Whip: Aquos Ability. Allows your Tripod Theta to prevent your opponent from using any more of his/her Abilities this turn. Special and Fusion Abilities cant be prevented.
x3 General Quasar: Your Helios gains 200 Gs.
x1 Void Stream: Allows your Helios to decrease your opponent's power level by 400 Gs.
x3 Phi Blow: Decreases your opponents bakugan by 200G and increases your primo Vulclans G level by 200G
x3 Fire Tornado: Transfers 100 Gs from your opponent's bakugan to your Pyrus bakugan.
x2 Heavy Ages: Absorbs your opponent's previous Ability cards into your Primo Vulcan and decreases your opponent's bakugan by 200 Gs. Special and Fusion Abilities cant be absorbed.
x3 Titan Knuckles: Transfers 200 Gs from your opponent's bakugan to your Primo Vulcan.
x3 Satellite Boost: Raises the increase of the "Burning Dragon" card by 50%.
x3 Ray Drill: Increases Hexados' power level by 200 Gs.
x2 Reflection Boost: Allows your Scorpion to reverse your opponent's Ability card and decrease the opponent's bakugan by 100 Gs. Special and Fusion Abilities cant be reversed.
x2 Burning Tornado: Transfers 200 Gs from your opponent's bakugan to your Neo Dragonoid.
x3 Drill Impact: Transfers 200 Gs from your opponent's bakugan to your Primo Vulcan.
x1 Dual Dragon: Creates a duplicate of your Hyper Dragonoid to fight alongside the original and combine G power levels.
x3 Item Core: Increases Hyper Dragonoids that you control on the field by 100 Gs.
x3 Thunder Power - Glimmering Slash: Increases your Hylash's power level by 200 Gs.
x3 Wind Power - Soaring Strike Shot: Increases your Ingram's power level by 200 Gs.
x2 Clawed Thunder Position - Kaganui: Allows your Hylash to neutralize your opponent's Ability cards this turn. Special and Fusion Abilities .
cx1 Strike Dragon: Works only for Neo Dragonoid if that Neo Dragonoid has a base power of 450 Gs. Transfer 400 Gs from your opponent's bakugan to that Neo Dragonoid.
x3 Spinal Saucer: Increases your Altair's power level by 200 Gs. When it is used the second time in a brawl, transfer 200 Gs from your opponent's bakugan to Altair's current power level instead.
x3 Volcano Hammer: Transfers 200 Gs from your opponent's bakugan to your Wilda.
x3 Mega Shield: Transfers 200 Gs from your opponent's bakugan to your Altair.
x3 Thunder Fire: Increases your Altair's power level by 200 Gs.
x3 Apollon Head: Increases your Baliton's power level by 200 Gs.
x3 Arian Siva: Increases your Verias' power level by 100 Gs.
x1 Phoenix Position - Continuous Dance: Increase your Ingram's power level by 200 Gs and decrease the opponent's power level by 300 Gs.
x2 Spark Protection: Allows Anchorsaur to reverse your opponent's Ability. Special and Fusion Abilities are excluded from this effect.
x2 Power Eraser: Allows your Anchorsaur to decrease the opposing bakugan by 300 Gs apiece.
x2 Shadow Echo: Allows your Ingram to decrease the opponent's bakugan by 200 Gs apiece.
x2 Flash Bow: Allows your Haos bakugan to negate your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.
x2 Maniactis Magical: Allows your Brontes to increase by 200 Gs and disable your opponent's Gate and Ability cards this turn. Special and Fusion Abilities cant be disable
x3 Ghost Cell: Allows your Brontes to decrease the opponent's bakugan by 100 Gs.
x3 Fly Enemy: Increases your Falcon Fly's power level by 200 Gs.
x3 Aura Cannon: Allows your Meta-Altair to decrease your opponent's G level by 200 Gs.
x3 Hydrant Cannon: Allows your Meta-Altair to increase its power level by 200 Gs.
x1 Misty Shadow: Only available once, every other brawl. Allows your Darkus Percival to revert the opponent's bakugan back to its base power level.
x3 Shadow Split: Allows your Ingram to increase its power level by 200 Gs as well as decrease your opponent's bakugan by 100 Gs each.
x3 Darkus Scythe: Darkus Ability. Allows your Brontes to decrease your opponent's bakugan by 200 Gs.
x2 Black Maiden: Allows your Darkus bakugan to neutralize your opponent's Ability card. Special and Fusion Abilities cant be negate
x1 Darkus Thunder: Increases your Darkus Percival's power level by 300 Gs and decrease your opponent's power level by 200 Gs.
x2 Armored Victory: Allows your Ingram to negate your opponent's Ability card. Special and Fusion Abilities cant negated
x2 Thunder Bolt - Torrential Wave: Increases your Ingram's power level by 200 Gs.
x2 Darkus Stream: Allows your Darkus Silfee to decrease your opponent's bakugan by 300 Gs.
x1 Spark Roll-Up: Transfers 300 Gs from your opponent's bakugan to your Nemus.
x1 Thunder Booster: Transfers 300 Gs from your opponent's bakugan to your Altair.
x3 Shower Harpoon: Increases your Wired's power level by 200 Gs.
x2 Haos Bunker: Transfers 200 Gs from your each of your opponent's standing bakugan to your Haos Piercian.
x2 Corona Hole: Allows your Nemus to decrease your opponent's bakugan by 300 Gs.
x2 Tank Bunker: Transfers 200 Gs from your opponent's bakugan to your Piercian.
x1 Shock Cannon: Increases your Meta-Altair's power level by 500 Gs. Also, negate the next Ability card your opponent activates that would decrease Meta-Altair's power level. Special and Fusion Abilities cant be negated
x1 Soliton Defender: Allows your Piercian to decrease your opponent's current power level by half.
x1 Volting Arrow: Allows your Nemus to copy the last Ability card you just activated. Special and Fusion Abilities cant be Copied.
x3 Clay Wall: Transfers 200 Gs from your opponent's bakugan to your Wilda.
x2 Sand Beast: Allows your Wilda to negate your opponent's Ability card. Special and Fusion Abilities cant be negated.
x3 Quick Sand Hole: Allows your Wilda to decrease your opponent's bakugan by 200 Gs.
x3 Land Twist: Allows your Hexados to decrease the opponent's bakugan by 200 Gs.
x2 Molten Rock: Transfers 200 Gs from each of your opponent's standing bakugan to your Wilda.
x2 Clay Roller: Transfers 200 Gs from your opponent's bakugan to your Baliton.
x3 Iron Plate: Allows your Wilda to decrease your opponent's bakugan by 200 Gs.
x2 Die Elude: Allows your Elico to neutralize your opponent's active Ability cards. Special and Fusion Abilities cant be neutrilized.
x2 Myth Ram Judge: Haos Ability. Allows your Elico to decrease your opponent's bakugan by 200 Gs and increase itself by 100 Gs. In addition, prevents your opponent's bakugan from using any of its signature Ability cards. Special and Fusion Abilities cant be prevented.
x1 Trick World: Reduces your opponent's current power level to 100 Gs.
x2 Geo Frontier: Allows your Brontes to decrease your opponent's bakugan by 200 Gs and disable your opponent's Ability cards this turn. Special and Fusion Abilities cant be disabled.
x2 Cool Snail: Aquos Ability. Allows your Tripod Epsilon to neutralize your opponent's future Ability cards for this turn. Special and Fusion Abilities cant be neutrilized
x3 Diamond Snail: Haos Ability. Allows your Tripod Epsilon to increase your bakugan's power level by 200 Gs and neutralize your opponent's active Ability cards for this turn. Special and Fusion Abilities cant be neutrilized
x3 Canyon Snail: SubTerra Ability. Allows your Tripod Epsilon to decrease your opponent's bakugan's power level by 200 Gs.
x2 Shooting Stardust: Transfers 200 Gs from your opponent's bakugan to your Aquos Elfin.
x3 Desert Python: Increases your Dynamo Brontes' power level by 200 Gs.
x2 Desert Marine: SubTerra Ability. Allows your Tripod Epsilon to increase each of your standing bakugan in this battle by 200 Gs.
x3 Gilead Corpse: Increases your Dynamo's power level by 200 Gs..
x2 Photon Tail: Allows your Hades to decrease your opponent's bakugan's power level by 300 Gs.
x2 Phaser Trident: Allows your Hades to decrease your opponent's bakugan's power level by 300 Gs.
x3 Photon Range: Allows your Fortress to decrease your opponent's bakugan's power level by 200 Gs.
x3 Armored Mega-Dome: Increases your Ingram's power level by 200 Gs.
x3 Double Fangs - Gate Wing Shot: Allows your Ingram to increase your current standing bakugan by 200 Gs apiece.
x3 Photon Mark: Increases your Fortress' power level by 200 Gs.
x1 Nova Spiral: Only available once, every other brawl. Increases your Helios' power level by 200 Gs, as well as decreases your opponent's power level by 400 Gs.
x2 Tornado Barrier: Allows your Neo Dragonoid to negate your opponent's active Ability cards, as well as decrease your opponent's bakugan by 100 Gs.
x1 Nova Defencer: Only available once, every other brawl. Increases your Helios' power level by 200 Gs, as well as decreases your opponent's power level by 400 Gs.
x2 Red Valkyrie: Allows your Metalfencer to increase each of your standing bakugan by 200 Gs.
x2 Neo Balut: Allows your Apollonir to decrease your opponent's bakugan by 400 Gs. Minus 100 Gs subtraction after each time used.
x1 Siam Glow: allows your Apollonir to reduce your opponent's current power level to 0.
x3 Maximum Pyrus: Increases your Pyrus Apollonir's power level by 200 Gs.
x1 De-Spell Roll-Over: Allows your Apollonir to revert all current bakugan on the battlefield's power levels back to their base levels.
x1 Dragon Prowdia: Allows your Apollonir to reduce its own power level to 0, and then absorb the power gained by the opponent until his/her bakugan have been drained to their base levels.
x2 Shade Ring: Allows your Nemus to reverse your opponent's Ability card. Special and Fusion Abilities cant be reversed
x3 Brew Blow: Transfers 200 Gs from your opponent's bakugans to your Elico.
x1 Solar Cannon: Increases your Hades' power level by 900 Gs.
x1 Dragon Contender: Works only for Neo Dragonoid if that Neo Dragonoid has a base power of 450 Gs. Allows your Neo Dragonoid to return one of your opponent's bakugan back to its base power level, as well as increase that Neo Dragonoid's power level by 600 Gs.
x1 Scrambled Wave:Allows your Elico to double its base power level, and reduce the opponent's total power level by 400 Gs.
x1 Ground Boarding Your Wilda gains 400 Gs.
x2 Heavy Assail: Your Baliton gains 300 Gs.
x2 De-Fuse Quasar: Your Cyborg Helios gains 300 Gs.Allows your Cyborg Helios to negate your opponent's active Ability cards. Special and Fusion Abiliities cant be negated.
x2 Explosion Lambda: Allows your Cyborg Helios to neutrilize your opponent's active and future Ability cards for this turn. Special and Fusion Abilities cant be negated.