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 New vestroia Cards List

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Lorddarkus
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Lorddarkus


Posts : 87
Join date : 2009-08-18
Age : 26
Location : right in the darkness

New vestroia Cards List Empty
PostSubject: New vestroia Cards List   New vestroia Cards List EmptyFri Aug 28, 2009 5:09 pm

Gates and Normal Abilities

Gate Cards

x3 SubTerra Reactor: 400 Gs for SubTerra bakugan.
x3 Pyrus Reactor: 200 Gs for Pyrus bakugan.
x3 Haos Reactor: 200 Gs for Haos bakugan.
x3 Ventus Reactor: +300 Gs for Ventus bakugan.
x3 Darkus Reactor: 200 Gs for Darkus bakugan.
x3 Aquos Reactor: 300 Gs for Aquos bakugan.

Ability Cards

x2 Skid Roll-Off: Your Nemus can protect itself from your opponent's attacks.

x3 Shining Force: Your Nemus gains 200 Gs.

x3 Maximum Quasar: Your Helios gains 300 Gs.

x3 Burning Dragon: Your Neo Dragonoid gains 200 Gs.

x3 Power Winder: Your Wilda gains 200 Gs.

x3 Gun Lock: Your Wilda decreases your opponent's power level by 200 Gs.

x3 Typhoon Chase: Your Atmos gains 100 Gs.

x3 Burst Shield: Decreases your opponents bakugan by 200G and increases your Neo dragonoid power lever by 200G

x2 Darkus Driver: Your Darkus Percival gains 200 Gs.(only available for a darkus Percival)

x3 Tri-Gunner: Your Percival gains 300 Gs.

x2 Night Explorer: Allows Percival to decrease your opponent's bakugan by 300 Gs.

x3 Breeding Shadows: Allows you to shoot in an Anchorsaur, Hammersaur onto either your Anchorsaur or Hammersaur's card and get their G level Combined.

x1 Magnerius: Allows your Anchorsaur to negate the one of your opponent's active Ability or Special Ability card. Fusion Ability cant be negated

x3 Crush Hurricane: Transfers 100 Gs from your opponent's bakugan to Anchorsaur or Hammersaur.

x2 Glow Blow-Off: Your Rafflesian gains 200 Gs.

x3 Raven Lore: Transfers 100 Gs from your opponent's bakugan to your Nemus.

x2 Vermilion Jet-black: Allows your Atchebee to decrease your opponent's power level by 300 Gs.

x2 Wing Mercury: Your Ventus bakugan gains 200 Gs.

x3 Power Merge: Transfers 100 Gs from your opponent's bakugan to yours for each one of your bakugan standing in this battle.

x2 Twin Back: Returns and doubles any G lost from your bakugan this turn.

x3 Moon Rainbow: Darkus Ability. Decreases your opponents bakugan by 200G and increases your Elfin by 200G

x2 Octo-Whip: Aquos Ability. Allows your Tripod Theta to prevent your opponent from using any more of his/her Abilities this turn. Special and Fusion Abilities cant be prevented.

x3 General Quasar: Your Helios gains 200 Gs.

x1 Void Stream: Allows your Helios to decrease your opponent's power level by 400 Gs.

x3 Phi Blow: Decreases your opponents bakugan by 200G and increases your primo Vulclans G level by 200G

x3 Fire Tornado: Transfers 100 Gs from your opponent's bakugan to your Pyrus bakugan.

x2 Heavy Ages: Absorbs your opponent's previous Ability cards into your Primo Vulcan and decreases your opponent's bakugan by 200 Gs. Special and Fusion Abilities cant be absorbed.

x3 Titan Knuckles: Transfers 200 Gs from your opponent's bakugan to your Primo Vulcan.

x3 Satellite Boost: Raises the increase of the "Burning Dragon" card by 50%.

x3 Ray Drill: Increases Hexados' power level by 200 Gs.

x2 Reflection Boost: Allows your Scorpion to reverse your opponent's Ability card and decrease the opponent's bakugan by 100 Gs. Special and Fusion Abilities cant be reversed.

x2 Burning Tornado: Transfers 200 Gs from your opponent's bakugan to your Neo Dragonoid.

x3 Drill Impact: Transfers 200 Gs from your opponent's bakugan to your Primo Vulcan.

x1 Dual Dragon: Creates a duplicate of your Hyper Dragonoid to fight alongside the original and combine G power levels.

x3 Item Core: Increases Hyper Dragonoids that you control on the field by 100 Gs.

x3 Thunder Power - Glimmering Slash: Increases your Hylash's power level by 200 Gs.

x3 Wind Power - Soaring Strike Shot: Increases your Ingram's power level by 200 Gs.

x2 Clawed Thunder Position - Kaganui: Allows your Hylash to neutralize your opponent's Ability cards this turn. Special and Fusion Abilities .
cx1 Strike Dragon: Works only for Neo Dragonoid if that Neo Dragonoid has a base power of 450 Gs. Transfer 400 Gs from your opponent's bakugan to that Neo Dragonoid.

x3 Spinal Saucer: Increases your Altair's power level by 200 Gs. When it is used the second time in a brawl, transfer 200 Gs from your opponent's bakugan to Altair's current power level instead.

x3 Volcano Hammer: Transfers 200 Gs from your opponent's bakugan to your Wilda.

x3 Mega Shield: Transfers 200 Gs from your opponent's bakugan to your Altair.

x3 Thunder Fire: Increases your Altair's power level by 200 Gs.

x3 Apollon Head: Increases your Baliton's power level by 200 Gs.

x3 Arian Siva: Increases your Verias' power level by 100 Gs.

x1 Phoenix Position - Continuous Dance: Increase your Ingram's power level by 200 Gs and decrease the opponent's power level by 300 Gs.

x2 Spark Protection: Allows Anchorsaur to reverse your opponent's Ability. Special and Fusion Abilities are excluded from this effect.

x2 Power Eraser: Allows your Anchorsaur to decrease the opposing bakugan by 300 Gs apiece.

x2 Shadow Echo: Allows your Ingram to decrease the opponent's bakugan by 200 Gs apiece.

x2 Flash Bow: Allows your Haos bakugan to negate your opponent's Ability card. Special and Fusion Abilities are excluded from this effect.

x2 Maniactis Magical: Allows your Brontes to increase by 200 Gs and disable your opponent's Gate and Ability cards this turn. Special and Fusion Abilities cant be disable

x3 Ghost Cell: Allows your Brontes to decrease the opponent's bakugan by 100 Gs.

x3 Fly Enemy: Increases your Falcon Fly's power level by 200 Gs.

x3 Aura Cannon: Allows your Meta-Altair to decrease your opponent's G level by 200 Gs.

x3 Hydrant Cannon: Allows your Meta-Altair to increase its power level by 200 Gs.

x1 Misty Shadow: Only available once, every other brawl. Allows your Darkus Percival to revert the opponent's bakugan back to its base power level.

x3 Shadow Split: Allows your Ingram to increase its power level by 200 Gs as well as decrease your opponent's bakugan by 100 Gs each.

x3 Darkus Scythe: Darkus Ability. Allows your Brontes to decrease your opponent's bakugan by 200 Gs.

x2 Black Maiden: Allows your Darkus bakugan to neutralize your opponent's Ability card. Special and Fusion Abilities cant be negate


x1 Darkus Thunder: Increases your Darkus Percival's power level by 300 Gs and decrease your opponent's power level by 200 Gs.

x2 Armored Victory: Allows your Ingram to negate your opponent's Ability card. Special and Fusion Abilities cant negated

x2 Thunder Bolt - Torrential Wave: Increases your Ingram's power level by 200 Gs.

x2 Darkus Stream: Allows your Darkus Silfee to decrease your opponent's bakugan by 300 Gs.

x1 Spark Roll-Up: Transfers 300 Gs from your opponent's bakugan to your Nemus.

x1 Thunder Booster: Transfers 300 Gs from your opponent's bakugan to your Altair.

x3 Shower Harpoon: Increases your Wired's power level by 200 Gs.

x2 Haos Bunker: Transfers 200 Gs from your each of your opponent's standing bakugan to your Haos Piercian.

x2 Corona Hole: Allows your Nemus to decrease your opponent's bakugan by 300 Gs.

x2 Tank Bunker: Transfers 200 Gs from your opponent's bakugan to your Piercian.

x1 Shock Cannon: Increases your Meta-Altair's power level by 500 Gs. Also, negate the next Ability card your opponent activates that would decrease Meta-Altair's power level. Special and Fusion Abilities cant be negated

x1 Soliton Defender: Allows your Piercian to decrease your opponent's current power level by half.

x1 Volting Arrow: Allows your Nemus to copy the last Ability card you just activated. Special and Fusion Abilities cant be Copied.

x3 Clay Wall: Transfers 200 Gs from your opponent's bakugan to your Wilda.

x2 Sand Beast: Allows your Wilda to negate your opponent's Ability card. Special and Fusion Abilities cant be negated.

x3 Quick Sand Hole: Allows your Wilda to decrease your opponent's bakugan by 200 Gs.

x3 Land Twist: Allows your Hexados to decrease the opponent's bakugan by 200 Gs.

x2 Molten Rock: Transfers 200 Gs from each of your opponent's standing bakugan to your Wilda.

x2 Clay Roller: Transfers 200 Gs from your opponent's bakugan to your Baliton.

x3 Iron Plate: Allows your Wilda to decrease your opponent's bakugan by 200 Gs.

x2 Die Elude: Allows your Elico to neutralize your opponent's active Ability cards. Special and Fusion Abilities cant be neutrilized.

x2 Myth Ram Judge: Haos Ability. Allows your Elico to decrease your opponent's bakugan by 200 Gs and increase itself by 100 Gs. In addition, prevents your opponent's bakugan from using any of its signature Ability cards. Special and Fusion Abilities cant be prevented.

x1 Trick World: Reduces your opponent's current power level to 100 Gs.

x2 Geo Frontier: Allows your Brontes to decrease your opponent's bakugan by 200 Gs and disable your opponent's Ability cards this turn. Special and Fusion Abilities cant be disabled.

x2 Cool Snail: Aquos Ability. Allows your Tripod Epsilon to neutralize your opponent's future Ability cards for this turn. Special and Fusion Abilities cant be neutrilized

x3 Diamond Snail: Haos Ability. Allows your Tripod Epsilon to increase your bakugan's power level by 200 Gs and neutralize your opponent's active Ability cards for this turn. Special and Fusion Abilities cant be neutrilized

x3 Canyon Snail: SubTerra Ability. Allows your Tripod Epsilon to decrease your opponent's bakugan's power level by 200 Gs.

x2 Shooting Stardust: Transfers 200 Gs from your opponent's bakugan to your Aquos Elfin.

x3 Desert Python: Increases your Dynamo Brontes' power level by 200 Gs.

x2 Desert Marine: SubTerra Ability. Allows your Tripod Epsilon to increase each of your standing bakugan in this battle by 200 Gs.

x3 Gilead Corpse: Increases your Dynamo's power level by 200 Gs..

x2 Photon Tail: Allows your Hades to decrease your opponent's bakugan's power level by 300 Gs.

x2 Phaser Trident: Allows your Hades to decrease your opponent's bakugan's power level by 300 Gs.

x3 Photon Range: Allows your Fortress to decrease your opponent's bakugan's power level by 200 Gs.

x3 Armored Mega-Dome: Increases your Ingram's power level by 200 Gs.

x3 Double Fangs - Gate Wing Shot: Allows your Ingram to increase your current standing bakugan by 200 Gs apiece.

x3 Photon Mark: Increases your Fortress' power level by 200 Gs.

x1 Nova Spiral: Only available once, every other brawl. Increases your Helios' power level by 200 Gs, as well as decreases your opponent's power level by 400 Gs.

x2 Tornado Barrier: Allows your Neo Dragonoid to negate your opponent's active Ability cards, as well as decrease your opponent's bakugan by 100 Gs.

x1 Nova Defencer: Only available once, every other brawl. Increases your Helios' power level by 200 Gs, as well as decreases your opponent's power level by 400 Gs.

x2 Red Valkyrie: Allows your Metalfencer to increase each of your standing bakugan by 200 Gs.

x2 Neo Balut: Allows your Apollonir to decrease your opponent's bakugan by 400 Gs. Minus 100 Gs subtraction after each time used.

x1 Siam Glow: allows your Apollonir to reduce your opponent's current power level to 0.
x3 Maximum Pyrus: Increases your Pyrus Apollonir's power level by 200 Gs.

x1 De-Spell Roll-Over: Allows your Apollonir to revert all current bakugan on the battlefield's power levels back to their base levels.

x1 Dragon Prowdia: Allows your Apollonir to reduce its own power level to 0, and then absorb the power gained by the opponent until his/her bakugan have been drained to their base levels.

x2 Shade Ring: Allows your Nemus to reverse your opponent's Ability card. Special and Fusion Abilities cant be reversed

x3 Brew Blow: Transfers 200 Gs from your opponent's bakugans to your Elico.

x1 Solar Cannon: Increases your Hades' power level by 900 Gs.

x1 Dragon Contender: Works only for Neo Dragonoid if that Neo Dragonoid has a base power of 450 Gs. Allows your Neo Dragonoid to return one of your opponent's bakugan back to its base power level, as well as increase that Neo Dragonoid's power level by 600 Gs.

x1 Scrambled Wave:Allows your Elico to double its base power level, and reduce the opponent's total power level by 400 Gs.

x1 Ground Boarding Your Wilda gains 400 Gs.

x2 Heavy Assail: Your Baliton gains 300 Gs.

x2 De-Fuse Quasar: Your Cyborg Helios gains 300 Gs.Allows your Cyborg Helios to negate your opponent's active Ability cards. Special and Fusion Abiliities cant be negated.

x2 Explosion Lambda: Allows your Cyborg Helios to neutrilize your opponent's active and future Ability cards for this turn. Special and Fusion Abilities cant be negated.


Last edited by Lorddarkus on Sat Sep 05, 2009 7:46 am; edited 1 time in total
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Lorddarkus
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Lorddarkus


Posts : 87
Join date : 2009-08-18
Age : 26
Location : right in the darkness

New vestroia Cards List Empty
PostSubject: Re: New vestroia Cards List   New vestroia Cards List EmptyFri Aug 28, 2009 5:13 pm

Special Fusion and Chaos

Special Ability Cards

x2 Pyro Might: If you have a Haos bakugan in the battle(must be yours)you can throw another bakugan and combine G levels

x2 Burst Core: Allows your Helios to negate all future and past normal abilities. Not Fusion and Special

x2 Freeze Jail: Lets your Freezer to deactivate all of your opponent's active Ability cards for this turn. Not Fusion and Special

x1 Shock Down: Lets your Darkus bakugan to force the opponent's weakest bakugan into the battle and decreases its power level by 100 Gs. (only available for Darkus bakugan)

x2 Glow Shield: Makes your haos bakugan safe from any attacks.

x2 Shade Cocoon: Allows your Nemus to shut down your opponent's future Normal Ability cards for this turn. Special Abilities and Fusion Abilities cant be negated.

x2 Dry World: Prevents your opponent from using any Aquos attributed Abilities this turn and decreases 200 G from your opponents bakugan and your bakugan gains 200G

x1 Live Ripple: Allows your tripod theta to revive your bakugans as “energy bodies”. Darkus Ability.

x2 Delta Marine Snow: Allows your Aquos Elfin to cancel your opponent's Ability cards this turn. Special and Fusion cant be Negated.

x2 Pyrus Durance: Allows Primo Vulcan to neutralize all Ability card effects that involve Pyrus bakugan. Special and Fusion Abilities are excluded from this effect.

x2 Darkus Ante: Negates your opponent's Darkus bakugan's Ability or Special Ability. Fusion Abilities cant be negated

x2 Rapid Balloon: Your Wantu's gains 200 Gs.

x1 Mirror Ghost: Prevents you hammersaur from any abilities or special abilities that your opponent may play.

x1 Ground Detonator: Allows your Wilda to prevent your opponent's bakugan that entered during a battle from using any Abilities this turn. Special and Fusion Abilities cant be prevented.

x1 Copy Cat: Allows your bakugan to copy your opponents normal ability. Special and Fusion cant be copied.

x2 Accurus: Allows your Elico to take the G boost of the card regardless of its attribute. Decreases each of your opponents standing bakugan by 100G. Subterra Ability


x2 Darkus Howl Trigger: Allows your Brontes to negate your opponent's Ability card used this turn. Special and Fusion cant be negated. Darkus Ability

x1 SubTerra Reaction: Allows your Aquos Elfin to change your opponent's bakugan attribute to Sub-terra

x2 Aurora Dimension: Combines both your Brontes and Dynamo's power levels and Adds a extra 100G.

x2 Fire Shield: Allows your Pyrus attributed bakugan to decrease your opponent's power level by 200 Gs.

Fusion Ability Cards

x3 Pyrus Slayer: Your Pyrus Neo Dragonoid Gains 200 Gs and decreases your opponent's bakugan by 100 Gs.

x3 Flow Sky-Light: Should be played while your "Shade Cocoon" is active. Allows your Nemus to swap G power levels with the opponent if the difference is 500 or more G’s.

x3 Omega: Your Helios gains 200 Gs.

x3 Darkus X: Allows your Neo Dragonoid (Evil) to decrease your opponent's power level by 200 Gs.(Darkus ability)

x3 Ventus X: Allows Neo Dragonoid (Evil) to decrease your opponent's power level by 100 Gs.(ventus ability)

x3 SubTerra X: Increases your Neo Dragonoid (Evil)'s power level by 200 Gs.( SubTerra Ability)

x3 Aquos X: Increases Neo Dragonoid (Evil)'s power level by 200 Gs and decrease the opponent's bakugan by 100 Gs.( Aquos Ability)

x3 Haos X: Increases your Neo Dragonoid’s (evil) power level by 300G. (Haos ability)

Chaos Ability Cards

x1 Nova Blazer X: Decreases your opponents power level by 700G and increases your helios by 700G (WHen used for 5 times this card disappears from your profile)

x1 Diai no Kokus X: Your neo dragonoid will have 200G more then your opponents power level THROUGHOUT the battle

x1 Diai no Durance X: Allows your Neo Dragonoid (Evil) to take all of your opponents power level!.

x1 Vestroia X: Gives your evil dragonoid access to all 6 attributes and adds a 100G to your Neo Dragonoid(evil)

x1 Neo Legend X: Can be only played when "Darkus X", "Ventus X", "SubTerra X", "Aquos X", and "Haos X" is active on your Neo Dragonoid (Evil). Allows your evil dragonoid to double the power it gains.
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